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February 1987 |
This issue is out of print
and available only as
black-and-white photocopies
of individual articles.
From deep space to
deep waters, Star Trek IV: The Voyage Home engages the ever-stalwart
crew of the U.S.S. Enterprise in a humanistic quest that begins
and ends in the twenty-third century but unfolds for the most part in modern-day
San Francisco. Along with its customary quota of spaceships and transporter
beams, the latest adventure called for a representation of the planet Vulcan,
a unique time travel effect, major storm sequences on earth and a totally
convincing simulation of two humpback whales. Article by Jody Duncan Shay |
Forty-three years after
toppling from the Empire State Building, King Kong was called upon
to take an even greater tumble from the World Trade Center. Now,
another decade later, the long-suffering ape has been resurrected
once more for King Kong Lives - again as an ape-suited
actor augmented by full-size mechanical artifacts. Discussing their work
on the film are creature creator Carlo
Rambaldi, production designer Peter Murton, visual
effects supervisor Barry Nolan, and model shop supervisors
David
Jones and Dave Kelsey. Article by Janine Pourroy |
Even with full support
from the U.S. Navy, the producers of Top Gun realized
that some of the sequences planned for their film would have to rely heavily
on special effects. To create crash scenes and aerial
explosions that would simulate actual air-to-air photography and intercut
convincingly with live-action flight footage, visual effects supervisor
Gary Gutierrez
and his USFX
organization launched an intensive campaign employing large-scale miniatures,
outdoor settings and innovative pyrotechnics. Article by Ed Martinez |
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