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October 1981 |
This issue is out of print
and available only as
black-and-white photocopies
of individual articles.
It is unlikely that any
technological breakthrough of the last decade will have as significant
a long term impact on the way motion pictures look and are made than will
the burgeoning field of computer generated imagery. From the earliest
advances in the art and technique of computer animation to the current
state of the art, a solid overview is presented on the past, present, and
future of computer graphics, digital scene simulation and electronic compositing.
Article by Peter Sorensen |
When Hal Barwood and Matthew
Robbins set out to make a sword and sorcery fantasy, they had no idea it
would spawn the most significant innovation in dimensional animation since
its inception. Industrial
Light & Magic dragon masters Dennis
Muren,
Phil
Tippett and
Ken
Ralston discuss the development and utilization of 'go-motion'
animation, aided and abetted by dragon mover engineer Stuart Ziff, optical
supervisor Bruce
Nicholson, armature builder Tom
St. Amand, miniature set builder Dave
Carson, matte painting supervisor Alan Maley, makeup artist Chris
Walas, and animation supervisor Sam Comstock. Non-ILM involvement
is recounted by dragon designer David Bunnett, full sized prop maker Danny
Lee, and VCE
animation supervisor
Peter
Kuran. Article by S.S. Wilson |
Raiders
of the Lost Ark:
The
Wrath of God . . . and Other Illusions
One of the more effective
recent uses of special effects to enhance rather than dominate a film was
in the Lucas-Spielberg production of Raiders of the Lost Ark. Discussing
the climactic holocaust sequence and other optical work in the film are
Industrial Light
& Magic effects supervisor Richard
Edlund, effects art director Joe
Johnston, animation supervisor Sam Comstock, optical supervisor
Bruce Nicholson,
special effects makeup artist Chris
Walas, cloud manufacturer Gary Platek, matte painting supervisor Alan
Maley, and matte cameraman Neil
Krepela. Article by Don Shay |
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