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July 1999 |
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(outside U.S. - add $5.00 each for postage) |
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With the patience of a
Jedi master, writer-director George
Lucas waited sixteen years before determining the time was right
to launch his much-anticipated Star Wars prequel,
The Phantom Menace. Stepping back into the limelight
to personally shepherd the project through its four-year production
odyssey, the visionary filmmaker shares his insights on the most ambitious
effects movie ever made. Interview by Don Shay |
An enormous conceptualization
effort, headed by design director Doug
Chiang, lent form and substance to Lucas' imaginings of The Phantom
Menace's fantasy worlds. Initially comprised of just Chiang and another
illustrator, the team eventually expanded to include seventeen artists,
pumping out endless sketches, paintings, sculptures and models in
the Skywalker Ranch art department. Article by Mark Cotta Vaz |
Fittingly, it was Industrial
Light & Magic, the much-honored company established by Lucas to
produce the revolutionary effects in Star Wars, that would undertake
the staggering task of bringing his latest opus to fruition. For
The
Phantom Menace, ILM would pull out all the stops, calling upon both
veterans of the earlier trilogy and a newer generation of digital devotees
to advance the art of visual effects to dizzying heights. Article by Jody Duncan, Kevin H. Martin and Mark Cotta Vaz |
Although computer animation
would play the more prominent role in populating The Phantom Menace's
alien worlds, hundreds of whimsical characters - both background and principal
- were constructed for on-set use by creature creator Nick Dudman and his
crew of animatronics and makeup specialists. Article by Estelle Shay |
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