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Article
by Jody Duncan
Columbia
Pictures recently released Big Fish on DVD. Making its
theatrical splash in 2003, Big Fish was just the kind of
magical, whimsical, slightly off-kilter film audiences have come
to expect from director Tim Burton. The story involves a son's
last-ditch attempts to find the man behind his father and the
truth behind his tall tales. The film cuts between the present
day -- which finds the elderly Ed Bloom (Albert Finney) on his
deathbed -- and the past adventures of the younger Bloom, portrayed
by Ewan McGregor.
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Bloom's
mythic stories -- realized on film through a variety of
effects techniques -- include encounters with a giant, a
witch, citizens of an idyllic village, a really big fish
and, in a wartime sequence, beautiful conjoined twins named
Ping and Jing. The conjoined twin assignment, along with
the majority of the film's effects, went to Sony Pictures
Imageworks and visual effects supervisor Kevin Mack.
Imageworks
completed about a dozen conjoined twin shots, starting with
footage of twins Ada and Arlene Tai performing side by side
on set or against greenscreen. "They designed a dress
that both twins could fit into," explained Mack, "so
they were stitched together at the hip. Of course, they
still didn't look like conjoined twins because, with the
two of them in this dress, they were double-wide."
Production also merged the two performers for the live-action
shoot by tying one twin's right leg to the other's left
leg. "The twins learned a little dance routine; but,
because their legs were tied together, they could only perform
the upper-body portion of it. They couldn't move around
very well."
CG
body replacement was required to create the illusion of
conjoined twins; and, for most of the shots, Imageworks
wound up replacing everything in the live footage except
the heads. "It was a design problem," Mack said.
"Tim wanted the character to look sexy, with this hourglass
waist; so even though these twins are supposed to be joined
at the hip only, with separate upper bodies, they had to
taper down to a single waistline. To make that look right,
we had to design the character, changing the proportions,
lengthening the legs, tapering the waist, and so on."
To
facilitate the design process, Mack shot stills of the twin
actresses in leotards and skirts, then warped and stretched
the images in Photoshop until he had achieved an acceptable
look. With Burton's approval of the design, Imageworks modeled
the conjoined twin body in CG, using proprietary software.
The twins' costume -- a dress adorned with strings of beads,
designed by Colleen Atwood -- also had to be built in CG.
"The beads that dangled off the sleeves and down the
sides of the dress were all physically simulated,"
explained Mack. "We got together with Colleen Atwood
very early to design the dress, because I suspected we might
have to do a lot of CG. We decided that it would be better
for us -- even though it would be more work -- to have things
like sequins and dangling beads on the dress, because it
would be distracting to the eye and take the mind off the
CG. I think it made the effect more convincing."
The
dress also featured thin net sleeves covering the twins'
arms, while sequined fishnet stockings covered their legs.
The twins' chests and shoulders were bare, however, requiring
rendering of flesh in the all-CG bodies. "We see them
very closeup," said Mack, "so we did full subsurface
scattering shaders for the skin. We were fortunate that,
with the stuff that had been shot on set, we had great reference
of them in the costume and in the real lighting."
Imageworks
also relied on the on-set reference when animating the CG
body, matching the movements of the CG character with those
of the real performers. Because the performance was essentially
the same, the attitude and movements of the live-action
heads blended well with the animated body when they were
tracked to it via the Inferno. "For the most part,"
Mack said, "once we had the heads really locked on,
they tied very closely to what the CG body was doing. It
was a bit off in a few cases, but only because we added
some new elements to the lower-body performance." The
new lower-body dance moves added in post were conceived
by Imageworks animators. "Animators take on whatever
they are doing rather passionately and pursue it until it
is right. I would often find the animators dancing in the
hallways, working out the moves. It was a bit disturbing."
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The
first view of the conjoined twins starts with a closeup of the
performers, then pulls back wide and moves around to their backs
in a 280-degree reveal. For that shot, Imageworks filmed the twins
on a turntable against greenscreen, replicated the rotating move
on a dolly on location, then married the two together. As the
shot goes wide, it transitions from the live-action performers
to the all-but-the-head CG character. "At the beginning of
the shot," explained Mack, "we actually used their shoulders
and chests; but then, there was a lot of transitional warping
and morphing going on from the chest down as we did a handoff
to the CG character, with CG arms and shoulders and everything."
In
another shot, the twins walk right up to camera and into a dressing
room. On the set, the twins were shot walking toward camera as
gracefully as was possible given the fact that their legs were
tied together. "Everything except the heads is CG in that
shot," said Mack. "The real twins moved through several
light sources as they walked toward camera, so it was a very complex
lighting setup for us. We just matched the lighting in the plate
very carefully."
In
creating Ping and Jing and all of its effects for Big Fish,
Imageworks chose techniques that would afford Tim Burton maximum
flexibility and produce invisible effects. "We wanted to
be as discreet as possible," said Mack. "That was the
style that seemed the most appropriate for this movie. These unbelievable
stories are bigger than life, but they are told as if they are
really happening -- so we wanted the effects to look natural,
almost off-hand. We didn't want any 'Hey, look at this!' shots."
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Ray
Harryhausen: VFXPro reports the Academy of Motion
Picture Arts and Sciences will be screening five newly-restored
prints of stop-motion guru Ray Harryhausen's fairy tale
short subjects in the Samuel Goldwyn Theater, Friday,
April 23, at 7:30 p.m. The films were animated by Harryhausen
in his garage home studio from 1946 - 1953. The screening
will include 35mm prints of Mother Goose Stories, The
Story of Little Red Riding Hood, Hansel and Gretel, The
Story of Rapunzel and The Story of King Midas.
Leonard Maltin will moderate a discussion with Harryhausen
and artists who helped restore the films. For tickets
and more details click
here.
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Ella
Enchanted: Click
here for fairytale castles, misty lakes and a sprinkling
of kung-fu in this whimsical live-action fairy tale, in
the Shrek and Princess Bride mold, directed
by Tommy O'Haver for Miramax. Visual effects -- including
work by Double Negative, Cinesite and The Moving Picture
Company -- were supervised by Angus Bickerton.
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Spider-Man
2: Take the phone off the hook, pull down the shades,
crank up the volume and click
here for the latest Spider-Man 2 trailer featuring
Spidey, Doc Ock and the Big Apple, back in big-screen
comic book glory when the sequel opens in theaters June
30. In a report at About.com, Marvel Enterprises movie
mogul Avi Arad also confirms that Spider-Man 3
is on track for development at Columbia.
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Metroid:
The Hollywood Reporter announced that action filmmaker
John Woo has optioned the movie rights for this Nintendo
video game, and plans to produce the science fiction project
with an option to direct for Tiger Hill. Terence Chang
and Brad Foxhoven will also produce, with Suzanne Zizzi
of Lion Rock Productions. Foxhoven states it will be a
big-budget production, scheduled for release before 2006.
No screenwriter has been announced yet, but the story
will concern "the origins of the game's female protagonist,
sexy bounty hunter Samus Aran, and relate her adventures
battling the insidious life-sucking Metroids and their
controlling force, Mother Brain."
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Dungeons
and Dragons 2: Variety reports Studio Hamburg's
international production arm World Wide Pictures and Silver
Pictures are producing this sequel to Dungeons and Dragons,
the 2000 film adaptation of the popular video game. Warner
Brothers will distribute the sequel in the United States.
Gerry Lively will direct, with shooting slated to begin
in Europe this year.
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The
Day After Tomorrow: Click
here to see storyboards illustrating more mayhem in
Roland Emmerich's upcoming global warming disaster movie,
made available by Twentieth Century Fox and ComingSoon.net.
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Star
Wars 3: Lucasfilm has announced it will be releasing
its final Star Wars film, the still-untitled Episode
3, a little earlier than anticipated. The film will
appear in the United States and Canada and near-simultaneous
international territories Thursday, May 19, 2005. Japan
will have its premiere, as it traditionally does, in July.
North American Star Wars premieres have always
occurred between the magic dates May 16 and May 25.
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Fantastic
Four: LatinoReview.com reports Tim Story, the director
of Barbershop, will helm this Marvel Comics adaptation
for Marvel Enterprises and Twentieth Century Fox. For
the uninitiated, the four blue-suited superheroes -- Reed
Richards, Sue Storm, Benjamin Grimm and Johnny Storm --
receive their superpowers after being irradiated by cosmic
rays while testing an experimental spacecraft. No cast
has been announced, but Michael Chiklis, star of TV's
The Shield, is rumored to be in talks to play rock-man,
The Thing, and Tim Robbins is rumored to be interested
in playing the villain, Doctor Doom. Yahoo Movies reports
Samm Hamm, Doug Petrie, Tristan Patterson and Mark Frost
have contributed to the screenplay; and states the film
is scheduled for release July 1, 2005.
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Casino
Royale: SciFi Wire reports, in an interview with filmmaker
Quentin Tarantino, that the director has been speaking
with Pierce Brosnan about helming the actor's fifth and,
apparently, final Bond film, tackling a remake of Ian
Fleming's Casino Royale, with the emphasis on characters
rather than pyrotechnics. Tarantino is quoted as saying:
"Wouldn't it be great to have a James Bond movie
that didn't cost $115 million and only cost $40 million
or something like that...? You know it's going to make
its money back, and we [would] all do good. Maybe we win
the critics this time, then you're back in business the
way you were before."
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Watchmen:
The Chicago Sun-Times reports that Hellboy
and Tomb Raider producers Lawrence Gordon and Lloyd
Levin have declared that they will not be making a third
Lara Croft film, but are now turning their attentions
to adapting Alan Moore's 1986 graphic novel Watchmen.
Describing the premise, Levin said: "It's about a
group of superheroes who reunite to figure out who is
trying to kill them off... it's different characters,
but it's really a unique story because it deals with the
spiritual aspect of being a superhero." Yahoo Movies
states Watchmen will be a Sony/Revolution Studios
production, tentatively scheduled to start shooting sometime
in 2004 in Prague, for a 2005 release; Screenwriter David
Hayter is in talks to direct.
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Kill
Bill, Volume 2: Click
here to see a new trailer at Apple.com for Quentin
Tarantino's upcoming second installment of his chop-socky
tale of feminine empowerment and flying limbs.
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Lemony Snicket: An Unfortunate Series of Events:
Click
here to See Moviebox.net's presentation of a TV trailer
for this Paramount/Dreamworks/Nickelodeon feature, with
Jim Carrey transformed by makeup artist Bill Corso into
a wonderfully twisted Count Olaf. The film, due out in
December, is based on the popular children's books by
mysterious fictional author Lemony Snicket.
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Pattern
Recognition: The LA Times reports producer
Steve Golin has acquired the rights to cyberpunk author
William Gibson's 2003 novel Pattern Recognition.
Set in present-day reality, or at least a Gibson-esque
version of it, the story follows the efforts of Cayce
Pollard, a 'cool hunter' marketing executive, who attempts
to track the origin of a mysterious videotape let loose
on the Internet. Director Peter Weir is rumored to be
interested in the project.
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Keyframe
is digital entertainment. For three seasons KDP has generated
thousands of effects for the huge sci-fi series Mutant X.
Simultaneously, they worked on films such as, Bullet Proof
Monk and Secret Window, created effects for the
TV series Adventure Inc. and PlayMakers, developed
their own internal animation called HUGGLERS and won
the prestigious Accolade Award of Excellence for their animation
in The Littlest Light on the Christmas Tree. Keyframe
is truly one of the elite talents in the industry today.
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