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Article
by Jody Duncan
PDI/DreamWorks
garnered acclaim and big boxoffice dollars with 2001's Shrek,
the studio's second 3D computer animated feature, following Antz.
Based on a children's book by William Steig, Shrek introduced
movie audiences to the swamp-residing green ogre who finds love
while on a quest to rescue an imprisoned princess.
Shrek
ended with the nuptials of Shrek and his Princess Fiona. PDI/DreamWorks'
new release, Shrek 2, picks up after the happily ever after,
as Shrek and his bride travel to the land of Far Far Away to meet
her parents, who are none-too-happy that their daughter has married
an ogre rather than Prince Charming.
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The
three years between Shrek and Shrek 2 would
have been insignificant in the live-action realm; but in
the rapidly advancing arena of computer graphics, three
years was ample time to give birth to new tools and applications.
The advantage of a second time at bat with the same characters
also gave PDI/DreamWorks artists and programmers opportunities
to finesse what they had wrought so beautifully the first
time out. "In the gap between Shrek and Shrek
2," said head of effects Arnauld Lamorlette, "we
looked at what we did in Shrek, what had worked and
what could be improved."
Among
items on the 'improve' list were the rendering techniques
used on the first film. PDI/DreamWorks rewrote all of its
rendering tools and took advantage of global illumination
technology to imbue Shrek 2 with warmer, more realistic
and richer computer generated images. Though global illumination
-- which creates real-world bounce light in the digital
realm -- had been around for quite a while, and was certainly
around at the time the first movie was in production, it
had only recently been used in film production. "Global
illumination was cumbersome to use," said Lamorlette.
"It was computation intensive and slow. To use it on
Shrek 2 wasn't a matter of inventing a new technology;
it was about taking a technology that had been around for
20 years and making it usable in a production pipeline.
We made it faster and created controls that would allow
artists to use it easily on a day-to-day basis." Similarly,
the PDI/DreamWorks team used subsurface scattering shaders
-- which emulate the way light travels through and reflects
off of skin and other translucent materials -- to give Shrek
2's characters more realistic, warmer skin. "Like
global illumination, subsurface scattering was out there
when we did the last movie, but it wasn't fast enough to
use in a production pipeline."
The
company invested equal effort into improving its hair simulation,
not only to make it more workable, overall, but to accommodate
the furry new character, Puss In Boots, and a range of more
complex hairstyles on the hero characters. The upgrading
of the hair pipeline involved developing hair dynamics and
rewriting all of the existing hair shaders. PDI/DreamWorks
also rewrote fabric shaders to afford greater variety in
character costumes. "The new shaders gave us the capability
of doing a very wide range of fabrics," said Lamorlette.
"As a result, the costumes in the movie are unbelievably
varied and rich."
Variety
and richness characterized Shrek 2's crowds, as well,
most prominent in a scene in which the citizens of Far Far
Away greet the royal family in a red carpet parade. PDI/DreamWorks
made great strides in its mob system, largely through the
development of Dynamic Crowd Character, which gave individual
figures within a crowd the same range of dynamics exhibited
by hero characters. "Our generic crowd characters were
just like our hero characters," Lamorlette explained.
"They had the same character setup, the same properties
in the hair, the same clothing simulation, the same animation
controls. That meant that we could do very sophisticated
things within the crowds. We could switch them from crowd
character to hero character very easily." Character
complexity levels were determined during rendering. "If
the crowd character was far away, we would compute less
hair and reduce the quality of the rendering; but, when
we got close to that crowd character, we would use all the
same complexities as in a regular character."
Crowd
characters could be manipulated either by animators or the
mob system. "The mob system would assign animation
cycles to crowd characters," said Lamorlette, "adapting
them according to the size of the character. It also assigned
behaviors, based on a complex set of rules we set up. One
of the rules might be, 'Look at the closest hero character.'
So, if we had a hero character passing by on the red carpet,
the crowd would look at the closest one. When that hero
character moved further away, the crowd would turn their
heads to look at the hero character that was now closest
to them. That was all done procedurally, with rules in the
mob system. The animator could still go in and override
that -- but that wasn't usually necessary. Dynamic Crowd
Character gave us a lot of variety within the crowd, rather
than giving us something in which the whole crowd acted
as a flock."
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Technically,
visually, artistically, narratively -- in every way -- the creators
of Shrek 2 strove to make a film that was better than the
first. "Personally," said Lamorlette, "I think
Shrek 2 is a better movie than the first one. The characters
are even funnier, the story is even stronger. Of course, ultimately,
that is up to the viewers to decide. We did everything we could
to make the movie better -- and I hope audiences can see that."
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Anacondas:
The Hunt for the Blood Orchid: Click
here for oodles of slithering monster snakes, a cheeky
monkey and a perilous waterfall encounter in a preview
trailer for Sony Screen Gems' Amazonian sequel to its
1997 serpent thriller, opening August 27. Jennifer Lopez
and Jon Voigt are absent this time, but there appear to
be a great many carnivorous reptiles. Internet Movie Database
indicates Bruce Bright provided special effects, and Dale
Duguid supervised visual effects.
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Open
Water: Click
here for the trailer to this Lion's Gate Films shark
thriller, opening in selected cities August 6, with a
wide release on August 20.
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Two
Brothers: Click
here for the trailer to this live-action wildlife
adventure from filmmaker Jean-Jacques Annaud -- director
of Quest For Fire and The Bear -- about
two orphaned tiger cubs reared by human captors. IMDb
states Thierry Le Portier oversaw Two Brothers'
spectacular live animal action, Uli Nefzer provided special
effects and Pascal Molina supervised animatronics. The
trailer names Frederic Moreau as visual effects supervisor.
Coming from Universal Pictures and Pathé, June
25.
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The
Children of Men: SciFiWire reports director Alfonso
Cuarón is planning a futuristic drama as the subject
of his next film. Yahoo Movies states this is a Universal
Pictures production, based on a 1993 novel by P.D. James,
adapted by Paul Chart, Mark Fergus, Hawk Ostby, Timothy
Sexton and Cuarón. Cuarón describes the
story: "It's not really science fiction. It's the
world 30 years from now, [a time] in which for 18 years
no human child has been born, for unknown reasons. Civilizations
are falling apart. England is the last remaining civilization
as we know it, because it's an island that's insulated
itself from Europe, which is in civil wars and complete
pandemonium. So the story takes place in that context.
It's a story about hope and faith."
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Forbidden
Planet: Dark Horizons reports director David Twohy
is in talks with DreamWorks as the latest contender to
helm this long-promised remake of the 1956 science fiction
classic -- an adaptation of Shakespeare's The Tempest,
transposed to an alien planet. The original film, starring
Walter Pidgeon, Anne Francis and Leslie Nielson, won Oscar
nominations for its special effects. Filmmakers James
Cameron, Irvin Kershner and Frank Darabont, and creature
designer Stan Winston, have all been linked with attempts
to develop a remake since the 1980s.
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The
Skeleton Key: ComingSoon.net reports Iain Softley
has begun shooting this supernatural thriller, directing
Kate Hudson, Peter Saarsgard, Gena Rowlands, John Hurt
and Joy Bryant. Written by Ehren Kruger, the story is
set in a crumbling mansion in New Orleans, where a nurse
is hired to care for an elderly couple, until she uses
a skeleton key to unlock a hidden attic room that contains
'a deadly and terrifying secret.' Softley, Daniel Bobker,
Michael Shamberg and Stacey Sher are producing for Double
Feature Films and Universal Pictures.
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I,
Robot: Click
here to read how Alex Proyas came to direct this Asimov
film, and how he may have other robot stories up his sleeve.
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Casshern:
JoBlo.com reports that this spectacular Japanese science
fiction thriller -- pronounced 'Ka-shun' and reportedly
produced on a two-month shoot, a six-month postproduction
schedule and a budget of $6 million -- recently made the
rounds at the Cannes Film Festival, and an American distribution
deal is now 'imminent.' Click
here to access images and view the trailer, and here
for a JoBlo interview with director Kazuaki Kiriya. The
film was produced by Tatsunoko Productions and released
by Shochiku Company in Japan, April 24.
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Godspeed:
Add this to a long line of projects filmmaker James
Cameron is developing, but not directing. Variety
announced Harrison Ford will star in this Lightstorm production,
produced by Cameron, Rae Sanchini and Jon Landau, described
as 'an outer space thriller.' The screenplay, by Ryne
Douglas Pearson, concerns a 'life threatening situation'
on an international space station. Production is scheduled
to start in the Fall.
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Master
of Space and Time: Variety also reports that
director Michel Gondry is preparing to direct an adaptation
of this 1984 novel by computer science professor and author
Rudy Rucker. The book is a humorous science fiction thriller,
set in the late 21st Century, where an engineer discovers
a parallel-universe Earth oppressed by parasite brains,
one of which returns to the engineer's own dimension.
The film is being developed by DreamWorks and French production
company Midi Minuit Holding, and will star Jack Black.
Click
here for Rucker's interesting website.
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Alexander:
Click
here for a teaser trailer offering the first glimpse
of Oliver Stone's take on this film about the exploits
of the ancient Macedonian warlord. The Warner Brothers
release is due out November 5.
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Altered States Redux: Variety reports that
Warner Brothers has commissioned screenwriter Fernley
Phillips to adapt a remake of this bizarre and brilliant
1980 science fiction thriller, previously directed by
Ken Russell, from a screenplay by the late great Paddy
Chayefsky. The original, starring William Hurt as a psychophysiologist
who taps into his cosmic id using psychedelic drugs and
sensory deprivation, contained some startling combinations
of Dick Smith's makeup effects and optical effects by
Bran Ferren. Greg Shapiro is producing the remake.
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His
Dark Materials: Variety announced that New
Line Cinema has commissioned Chris Weitz -- one of the
co-directors of American Pie and About A Boy
-- to direct Tom Stoppard's screenplay adaptation of The
Golden Compass, the first of three books in Philip
Pullman's His Dark Materials trilogy, a children's
fantasy loosely based on Milton's Paradise Lost.
Although previous announcements indicated that New Line
was considering shooting this as a back-to-back trilogy
of films, à la The Lord of the Rings, reports
now indicate that, depending on the success of the first
film, the studio may consider rolling Pullman's further
volumes, The Subtle Compass and The Amber Spyglass,
into one film.
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Superman 5: Variety states ESC Entertainment
has joined the crew of director McG's Superman
rehash as lead visual effects house for the film, with
Kim Libreri supervising the effects work. The report notes
that it is unclear how many visual effects shots ESC will
be handling, because the film has not yet been greenlit,
but Warner Brothers is planning this as an 'effects-heavy
tentpole' aimed at a 2006 release.
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