Article by Estelle Shay

It took two years for the epic martial arts film Hero -- the latest work by gifted Chinese filmmaker Zhang Yimou -- to find its way to American theaters through a distribution deal with Miramax following its 2002 debut in China and throughout Europe. But an enthusiastic reception by U.S. film critics, who have pronounced the film a dazzling artistic achievement of the highest order, has peaked the curiosity of more than just fans of the genre.

Co-written by Yimou, and starring Asian film superstar Jet Li, Hero is set in ancient China's Qin dynasty, where its first emperor has embarked on a bold and brutal plan to unify his empire by invading and conquering neighboring lands. Enter an unknown warrior who wins an audience with the king, and through a series of flashbacks, relates how he reportedly has vanquished the ruler's three greatest adversaries, delivering their confiscated weapons as proof of his exploits. Though the film's astonishing visuals are a testament to the vision of Yimou and the skills of cinematographer Christopher Doyle, other talented behind-the-scenes collaborators included a trio of visual effects companies -- Animal Logic in Australia, and Tweak Films and The Orphanage in the U.S., recruited by production visual effects supervisor Ellen Poon.

The Orphanage had a hand in one of the film's most talked-about scenes -- an attack on a calligraphy school by Qin's warriors. In the scene, a massive army of archers gathers outside the school in which two of Qin's adversaries are in hiding, then launches an arrow attack that literally blots out the sky with millions of arrows. "The production did not have a large number of soldiers on hand during the live-action shoot," recalled The Orphanage visual effects supervisor Jonathan Rothbart, whose team was charged with the task of digital crowd replication to transform several hundred warriors into hundreds of thousands. Compositing in Adobe After Effects, Rothbart and his crew worked from the plate photography, stealing from different areas of the plate to create the illusion of a vast army fanning out as far as the eye can see. "Our primary concern was to make sure that the movements of the soldiers didn't look too repetitive. That involved some retiming and reshaping of the elements, and using different warp tools to give the replicated soldiers independent movements. There was dust all around the soldiers, so we also had to add a lot of 2D and 3D dust particles to further sell the shots."

For views of the arrows being launched and arcing in the air, The Orphanage employed a Maya particle simulation. "The director wanted the arrows to look like a swarm," recalled Rothbart. "He likened it to a plague of locusts, a cloud descending on the school. We had to work out camera angles and figure out what the arrow 'cloud' would look like." Animators also had to be precise in their alignment of the arrows with the bows and archers, making sure that they were in sync. "We had to paint out real arrows that were in the bows of the live-action foreground archers, replacing them with our digital arrows so that they would all fly off the bows the way the director wanted."

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Inside the school, a barrage of arrows strikes a hallway where Qin's adversaries are standing. "There were a number of real prop arrows that were stuck into the wall of the set during the live-action shoot," said Rothbart, "but all the flying arrows were ours." Artists repainted holes in rice paper struck by the arrows, adding dust and shafts of light coming through the paper as the arrows poked through. For many shots, they opted to hand-animate arrows hitting the walls, rather than rely on a simulation. "We try to figure out the best way to do a shot -- which is not necessarily to live off all these cool tools. By hand-animating the arrows, we could be very specific in the placement of them. We could work with the director as far as when, where and how he wanted them to hit. Had it been a simulation, we would have had to rerun the simulation every time there was a change."

As the attack continues, a calligraphy instructor calmly urges his students to remain at their desks and continue with their classroom work amidst the chaos. "The instruction we were given for those shots was to 'go for it,'" recalled Rothbart, whose crew once again orchestrated the digital barrage of arrows in the scene. "Our guys were getting a little carried away. We were impaling people with arrows all over the place. Eventually, we had to pull back on that a little." Animators also strove for a realistic effect in the interaction of CG arrows and live-action characters. "We had to make sure our arrows stuck to them. As they were hit, they would fall over; and we had to animate our arrows to precisely match their movements." Exterior shots of the post-attack temple featured matte paintings by The Orphanage and Tweak Films, who also contributed effects work to the sequence.

Ultimately, The Orphanage effects crew completed 97 shots for Hero. A highlight of the project was a personal visit from the acclaimed director, whose artistic sensiblities have been likened to those of Bergman and Kirosawa. "The feedback loop on any show is difficult when there's a geographic distance involved," noted Rothbart. "But then you add a language barrier, which in this case involved two separate translations -- from Mandarin to Cantonese to English -- and it's that much harder. We were never a hundred percent sure if we were getting an exact translation. But having Yimou here in person helped us to get a sense of what was important to him on the screen, and what was not."







 

Compiled by Joe Fordham

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  • King Kong: Click here for Universal Pictures' official press release announcing the start this week of principal photography for Peter Jackson's epic remake. Jackson is quoted: "I very much want to respect the iconography of the original film, because I don't believe we should try to change what worked. Our version of King Kong will reflect the same sort of dramatic sensibility we employed on The Lord of the Rings -- placing real characters, with real dilemmas, in the context of a truly fantastical world. I'm determined to give the film a gritty reality and to play the dramatic elements of the story for all they're worth. Our movie is set in 1933, and this is important because it means we can invest the story with the mystery and romance of a bygone era. The Thirties was a time of discovery, when we did not know the full parameters of the world and literally, anything was possible."

    The New Zealand press is also buzzing with reports as principal cast members arrive in Wellington. Click here for a New Zealand Herald account with quotes from Naomi Watts, Jack Black and Adrien Brody recounting their first tour of Weta Workshop and Weta Digital. Click here for a Herald report discussing the role of Andy Serkis, who has been preparing for the challenge of providing performance reference of Kong by studying wild primates.


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  • Aftermath: Variety reports producers Adrian Askarieh and Daniel Alter have acquired film, television and video game licensing to adapt this series of comic books published by Devil's Due. The stories include a female Samurai warrior in Blade of Kumori, a group of college students who experiment with their own DNA in Defex, the private life of the world's first superhero in Breakdown, and a story entitled Infantry, about the survivor of a military experiment.

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  • Guillermo Del Toro: Empire Online reports on a slew of fantasy film projects on filmmaker Guillermo Del Toro's plate, including a sequel to his recent Mike Mignola comic book adaptation, Hellboy and a film version of H.P. Lovecraft's macabre tale, At the Mountains of Madness. A possible third film project is Crimson Peak, a gothic Victorian horror tale which Del Toro describes as 'the mother of all ghost stories.'

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