Article by Estelle Shay

Much like the protagonist of Shark Tale, the story of a fast-talking little fish whose big dreams land him in a whole lot of hot water, DreamWorks nearly bit off more than it could chew three years ago, when it dreamed big and decided to produce the CG-animated film at its Glendale facility -- whose infrastructure at the time was primarily geared toward 2D animation. "We had Shrek 2 in production up north at PDI/DreamWorks," recalled Shark Tale visual effects supervisor Doug Cooper, "and we couldn't risk disturbing that schedule by taking people from that film and bringing them back here to feed the production process. So we decided the smartest thing for us to do was to build a new pipeline for Shark Tale around the tools that the talent base in Los Angeles was familiar with."

Spearheaded by directors Rob Letterman, Vicky Jenson and Bibo Bergeron, the ambitious plan would entail recruiting new supervisors from all over the U.S. and abroad, as well as retraining the studio's existing 2D animators to transition from the paper and pencil world to the world of 3D animation. Whole new tools sets then had to be devised that could accommodate the film's very art-directed, stylized look -- all while moving forward with the production. On every level, the challenges were considerable.

From the standpoint of character design, the characters -- all of them creatures of the sea -- not only had to exhibit amphibious qualities, but human ones as well. "Our fish don't just swim," observed Cooper. "They walk. And they gesture with their hands and pick things up. Typically, character rigs are designed for a particular kind of motion -- either quadruped or biped, or flying or swimming. But our character teams came up with rigs that could swim and do biped walking interchangeably, with controls that allowed us to switch the mode and blend between the two kinds of movement."

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Charged with creating stylized, snappy performances, animators made use of the character rigs' built-in 'squash and stretch' capabilities in order to achieve a look not ordinarily seen in 3D character animation. "It's an exaggerated style of expression that 2D animators have been doing really well for years," remarked Cooper. "A lot of what's been accomplished in computer graphic animation is making stuff look realistic. We've got dinosaurs and aliens that look completely real. But we were not going for that. We were going for something that felt fun and had a lot of energy to it, something that you don't normally get to see with shading and textures and real lighting on it."

The new proprietary lighting and rendering pipeline -- a hybrid system that used both RenderMan and mental ray in an innovative way -- would also prove invaluable in supporting the film's delicate balance of real and stylized. "It wasn't a push-button solution," explained Cooper. "It wasn't just set up your lights and do a simulation that runs for hours and duplicates exactly what happens in the real world." The approach, pioneered by DreamWorks CG supervisor Mark Wendell, took advantage of mental ray's ability to produce rich and realistic lighting detail, but in such a way as to give the artists greater control over the final effect. "We computed all of our beauty render passes in RenderMan, while mental ray was used to compute bounce light and what we call exposure mapping, or ambient occlusion. We built a pipeline that actually connected the two renderers together; but with our system we could set up our initial lighting in RenderMan, then bake through any bounce lighting we needed. We would have already prebaked all the exposure mapping, so when we went to do our beauty passes, incorporating the bounce light and exposure maps, we only had to work within RenderMan. That allowed us to get a lot more interactive control over the look and the style of global illumination, without enormously long render times." Artists also wrote custom shaders to produce the shimmering iridescence of the sea creatures, mixing those with subsurface scattering techniques, which gave characters -- particularly the jellyfish -- their soft, translucent quality.

In addition to CG character creation, the DreamWorks team also had to create complex environments, including a colorful underwater city, complete with skyscrapers, billboards and traffic jams, the complexity of which presented the CG team with some of its biggest artistic and technical hurdles. "All of the highrise buildings were covered with hundreds of windows," recalled Cooper, "each window having a slightly different, unique shape. Developing the pipeline and the technology to get all that geometry in the rendering engine was quite an undertaking."

For Cooper and his crew, one of the fun things about the environments was the philosophy embraced by production designer Daniel St. Pierre, who envisioned a city with recognizable icons from the human world that have been incorporated into the undersea metropolis. "We came up with a term we called 'fishification,' to describe the environments," said Cooper, "the idea of taking something from the real world, but distorting it and changing its design to make it look like it was built or manufactured by fish. So in terms of the city, imagine buildings made out of chunks of coral that have been cut into blocks by the fish and assembled into buildings. But after they've been built, the coral continues to grow. So the buildings are not straight, not perfectly angular, because they've started to move off on their own. And as you go up to the tops, they fan out because they've got more coral growing at the top, with plants and flowers and everything."

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For Cooper, a nine-year veteran of DreamWorks whose stint on Shark Tale was his first time out supervising a fully CG-animated feature, the assignment was an opportunity to explore unique visual territory. "I loved Finding Nemo," said Cooper, reflecting on the inevitable comparisons likely to arise between Pixar's underwater tale and DreamWorks' latest undertaking. "I think it's a beautiful movie. But what we've done here is a very different thing. It's not the same story, the design is nothing like it, the mood of the film is nothing like it, and it doesn't look like it. I feel pretty confident that what we've done is something unique."

 




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Compiled by Joe Fordham

  • Star Wars DVD: The Washington Post reports that, in the wake of the recent original Star Wars films' DVD release, Lucasfilm is planning a possible 30th anniversary DVD boxed set, which will contain all six Star Wars films in 2007. Click here for a Washington Post transcript of an interview with former Banned From the Ranch visual effects supervisor Van Ling, who produced the original trilogy DVD, and discussed the DVD release with rabid Star Wars fans.

  • Hexxx: The Hollywood Reporter states MGM has announced its first new property since its takeover by Sony, casting Mischa Barton, star of the Fox TV teen drama series The O.C., in this horror thriller about voodoo in New Orleans, written by Mark Gibson and John Raffo. Jennifer Klein is producing for Apartment 3B Productions.

  • Atlantis Rising: THR also states producer Gale Anne Hurd and Platinum Studios are developing this 'political sci-fi thriller' based on a graphic novel, created by Scott Mitchell Rosenberg and written by Scott O. Brown, about a war between an underwater kingdom and the surface world. The property is being simultaneously developed by Platinum and Icarus Studios as a multiplayer on-line computer game. Hurd is producing for Valhalla, and Rosenberg is producing for Platinum.

  • Fantastic Planet: Variety announced Circle of Confusion and newly-formed Five Windows Productions are developing a live-action adaptation of René Laloux's French-language animated science fiction feature -- about a race of giant blue-skinned aliens who keep human beings as pets -- which won the Grand Prix at the Cannes Film Festival in 1973. The Variety story also notes Five Windows Productions is developing a remake of two 1970s British horror films: The Asphyx, a 1972 supernatural thriller about a scientist in Victorian England who photographs souls as they leave the dying; and a 1970 occult horror film, The Blood on Satan's Claw, about a satanic coven in 17th century England.

  • The Lion, the Witch and the Wardrobe: Dark Horizons.com reports on a panel discussion by Weta Workshop's Richard Taylor, KNB EFX Group's Howard Berger and the film's visual effects supervisor Dean Wright at the Armageddon Pulp Culture Expo in Wellington, New Zealand. The trio gave a hint of the work underway on Disney's and Walden Media's upcoming adaptation of C.S. Lewis' children's fantasy novel. The panel confirmed that director Andrew Adamson and his writers will be retaining the novel's setting in wartime Britain, and fantasy creature battle scenes towards the end have been expanded from their short mentions in the book, taking inspiration from Lewis' The Voyage of the Dawn Treader.

    The budget is estimated to exceed $100 million, and 'more than half the film' will be augmented with digital effects. Aslan, the lion king of Narnia, will be mostly digital and Mrs. Beaver and her family will be CG, though Berger stated that KNB EFX has created 23 species of practical creatures, including Minotaurs, Minoboars and Mr. Tumnus -- a horned satyr with upper body prosthetics and a digital lower body. Lewis' fourth Narnia book, Prince Caspian: The Return to Narnia, is being considered for a sequel, pending audience response to Adamson's film.

  • Akira: French news website Telerama reports Pitof, director of Warner Brothers recent Catwoman, is considering a live-action adaptation of Japanese animation master Katsuhiro Ôtomo's eye-popping 1988 animated feature film.

  • Species 3: Click here to view a trailer for the third in MGM's line of sexy female aliens, premiering on the Sci Fi Channel November 13, then at a video store near you in December. Directed by Brad Turner, with visual effects supervised by Dennis Berardi, the film introduces Sunny Mabrey as Sara, offspring of Eve (Natasha Henstridge), the next slimy, tentacled, horny extraterrestrial come to wreak havoc on planet Earth, 'more terrifying... more riveting... and hotter than ever!'

  • The Exorcism of Anneliese Michel: Variety reports Laura Linney and Tom Wilkinson will star in this demonic possession drama inspired by true events, to be written and directed by Scott Derrickson for Screen Gems. The story follows a female attorney who defends a Catholic priest charged with the negligent homicide of a 19-year-old girl whose exorcism he presided over. Shooting is scheduled to begins in Vancouver in November.

  • Terminator 4: Variety reports writers John Brancato and Michael Ferris, under the supervision of director Jonathan Mostow, have completed a screenplay for a fourth Terminator film, which is due to start production in 2005. C2 Productions partners Mario Kassar and Andy Vajna will produce the film, underwritten by Intermedia, who joined them on 2003's Terminator 3: Rise of the Machines. Mostow is expected to direct, but so far it is unclear if the Governor of California will reprise his role as the flesh-covered cyborg. The story is being kept under wraps, but the plot will reportedly include yet another new brand of Terminator.

  • Fear & Respect: ComingSoon.net reports Paramount Pictures has acquired the rights to this Midway video game, a third-person, role-playing adventure that turns urban tensions in South Central Los Angeles into a life-lessons survival game. Writer/director John Singleton is developing the project.

  • Land of the Dead: Variety and THR announced Simon Baker, John Leguizamo, Asia Argento and Robert Joy have joined the cast of George Romero's zombie film, scheduled to begin shooting in Toronto, October 11. Mark Canton is producing through Atmosphere MM. Gregory Nicotero will supervise makeup effects for KNB EFX Group, although Romero's long-time special makeup man Tom Savini -- who was ripped to pieces by flesh-hungry zombies in Romero's Dawn of the Dead -- is expected to make an acting cameo for old time's sake.

  • Frankenstein: Click here for a RopeofSilicone.com presentation of images from USA Films' upcoming miniseries, directed by Marcus Nispel, due to begin airing on October 10. The flipbook of images contains first glimpses of Doctor Frankenstein's slimy, albino-looking monster.

  • Five Children and It: Click here to see a MonstersandCritics.com presentation of images from this Capital Films production, directed by John Stephenson and starring Kenneth Branagh, Eddie Izzard and Freddie Highmore -- and a first glimpse of Psammead, the sand-fairy. The screenplay by David Solomon is based on Edith Nesbit's 1902 children's fantasy novel about five children who unearth the mischievous Psammead, and are granted their wish to fly to France where their father is fighting during World War One. Jim Henson's Creature Shop, Lola and Millennium Effects are providing visual effects.

  • The House of Flying Daggers: Aint-it-cool-news.com has posted a variety of links here to director Zhang Yimou's next exotic martial arts drama, Shi Mian Main Fu, featuring many daggers flying about Tang Dynasty China. IMDb reports David Booth supervised visual effects provided by Animal Logic, Digital Pictures Iloura and Menfond Electronic Art & Computer Design Company. The film will appear at the New York Film Festival October 9, and will open in limited release from Sony Pictures Classics in the U.S. December 10.

  • Fantastic Four: JoBlo.com has posted large-sized click-through images here depicting the four main protagonists from Twentieth Century Fox's upcoming Marvel Comics adaptation.

  • The Science of Sleep: Screen Daily reports Gael García Bernal, Charlotte Gainsbourg and French actor/director Alain Chabat will star in director Michel Gondry's next film for Partizan and Gaumont. The screenplay, written by Gondry, concerns a man who learns to manipulate his dreams. Shooting is scheduled to begin in early 2005, in English and French languages.

  • The Adventures of Shark Boy and Lava Girl: Variety announced digital moviemaking powerhouse Robert Rodriguez is planning this action film about a 10-year-old boy who, while spending his summer vacation alone, invents two imaginary superhero friends, Shark Boy and Lava Girl, and enlists their help on a mission to prove dreams can become reality. The film will star George Lopez, Taylor Dooley, Taylor Lautner and Cayden Boyd, with filming scheduled to begin this month in Austin, Texas, for a Miramax Dimension Films release on April 1, 2005. The report also indicates Rodriguez plans to shoot the film in stereoscopic 3D.




 





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