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Article
by Estelle Shay
Much
like the protagonist of Shark Tale, the story of a fast-talking
little fish whose big dreams land him in a whole lot of hot water,
DreamWorks nearly bit off more than it could chew three years
ago, when it dreamed big and decided to produce the CG-animated
film at its Glendale facility -- whose infrastructure at the time
was primarily geared toward 2D animation. "We had Shrek
2 in production up north at PDI/DreamWorks," recalled
Shark Tale visual effects supervisor Doug Cooper, "and
we couldn't risk disturbing that schedule by taking people from
that film and bringing them back here to feed the production process.
So we decided the smartest thing for us to do was to build a new
pipeline for Shark Tale around the tools that the talent
base in Los Angeles was familiar with."
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Spearheaded
by directors Rob Letterman, Vicky Jenson and Bibo Bergeron,
the ambitious plan would entail recruiting new supervisors
from all over the U.S. and abroad, as well as retraining
the studio's existing 2D animators to transition from the
paper and pencil world to the world of 3D animation. Whole
new tools sets then had to be devised that could accommodate
the film's very art-directed, stylized look -- all while
moving forward with the production. On every level, the
challenges were considerable.
From
the standpoint of character design, the characters -- all
of them creatures of the sea -- not only had to exhibit
amphibious qualities, but human ones as well. "Our
fish don't just swim," observed Cooper. "They
walk. And they gesture with their hands and pick things
up. Typically, character rigs are designed for a particular
kind of motion -- either quadruped or biped, or flying or
swimming. But our character teams came up with rigs that
could swim and do biped walking interchangeably,
with controls that allowed us to switch the mode and blend
between the two kinds of movement."
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Charged
with creating stylized, snappy performances, animators made use
of the character rigs' built-in 'squash and stretch' capabilities
in order to achieve a look not ordinarily seen in 3D character
animation. "It's an exaggerated style of expression that
2D animators have been doing really well for years," remarked
Cooper. "A lot of what's been accomplished in computer graphic
animation is making stuff look realistic. We've got dinosaurs
and aliens that look completely real. But we were not going for
that. We were going for something that felt fun and had a lot
of energy to it, something that you don't normally get to see
with shading and textures and real lighting on it."
The
new proprietary lighting and rendering pipeline -- a hybrid system
that used both RenderMan and mental ray in an innovative way --
would also prove invaluable in supporting the film's delicate
balance of real and stylized. "It wasn't a push-button solution,"
explained Cooper. "It wasn't just set up your lights and
do a simulation that runs for hours and duplicates exactly what
happens in the real world." The approach, pioneered by DreamWorks
CG supervisor Mark Wendell, took advantage of mental ray's ability
to produce rich and realistic lighting detail, but in such a way
as to give the artists greater control over the final effect.
"We computed all of our beauty render passes in RenderMan,
while mental ray was used to compute bounce light and what we
call exposure mapping, or ambient occlusion. We built a pipeline
that actually connected the two renderers together; but with our
system we could set up our initial lighting in RenderMan, then
bake through any bounce lighting we needed. We would have already
prebaked all the exposure mapping, so when we went to do our beauty
passes, incorporating the bounce light and exposure maps, we only
had to work within RenderMan. That allowed us to get a lot more
interactive control over the look and the style of global illumination,
without enormously long render times." Artists also wrote
custom shaders to produce the shimmering iridescence of the sea
creatures, mixing those with subsurface scattering techniques,
which gave characters -- particularly the jellyfish -- their soft,
translucent quality.
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In
addition to CG character creation, the DreamWorks team also
had to create complex environments, including a colorful
underwater city, complete with skyscrapers, billboards and
traffic jams, the complexity of which presented the CG team
with some of its biggest artistic and technical hurdles.
"All of the highrise buildings were covered with hundreds
of windows," recalled Cooper, "each window having
a slightly different, unique shape. Developing the pipeline
and the technology to get all that geometry in the rendering
engine was quite an undertaking."
For
Cooper and his crew, one of the fun things about the environments
was the philosophy embraced by production designer Daniel
St. Pierre, who envisioned a city with recognizable icons
from the human world that have been incorporated into the
undersea metropolis. "We came up with a term we called
'fishification,' to describe the environments," said
Cooper, "the idea of taking something from the real
world, but distorting it and changing its design to make
it look like it was built or manufactured by fish. So in
terms of the city, imagine buildings made out of chunks
of coral that have been cut into blocks by the fish and
assembled into buildings. But after they've been built,
the coral continues to grow. So the buildings are not straight,
not perfectly angular, because they've started to move off
on their own. And as you go up to the tops, they fan out
because they've got more coral growing at the top, with
plants and flowers and everything."
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For
Cooper, a nine-year veteran of DreamWorks whose stint on Shark
Tale was his first time out supervising a fully CG-animated
feature, the assignment was an opportunity to explore unique visual
territory. "I loved Finding Nemo," said Cooper,
reflecting on the inevitable comparisons likely to arise between
Pixar's underwater tale and DreamWorks' latest undertaking. "I
think it's a beautiful movie. But what we've done here is a very
different thing. It's not the same story, the design is nothing
like it, the mood of the film is nothing like it, and it doesn't
look like it. I feel pretty confident that what we've done is
something unique."
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Star
Wars DVD: The Washington Post reports that,
in the wake of the recent original Star Wars films'
DVD release, Lucasfilm is planning a possible 30th anniversary
DVD boxed set, which will contain all six Star Wars
films in 2007. Click
here for a Washington Post transcript of an
interview with former Banned From the Ranch visual effects
supervisor Van Ling, who produced the original trilogy
DVD, and discussed the DVD release with rabid Star
Wars fans.
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Hexxx:
The Hollywood Reporter states MGM has announced
its first new property since its takeover by Sony, casting
Mischa Barton, star of the Fox TV teen drama series The
O.C., in this horror thriller about voodoo in New
Orleans, written by Mark Gibson and John Raffo. Jennifer
Klein is producing for Apartment 3B Productions.
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Atlantis
Rising: THR also states producer Gale Anne
Hurd and Platinum Studios are developing this 'political
sci-fi thriller' based on a graphic novel, created by
Scott Mitchell Rosenberg and written by Scott O. Brown,
about a war between an underwater kingdom and the surface
world. The property is being simultaneously developed
by Platinum and Icarus Studios as a multiplayer on-line
computer game. Hurd is producing for Valhalla, and Rosenberg
is producing for Platinum.
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Fantastic
Planet: Variety announced Circle of Confusion
and newly-formed Five Windows Productions are developing
a live-action adaptation of René Laloux's French-language
animated science fiction feature -- about a race of giant
blue-skinned aliens who keep human beings as pets -- which
won the Grand Prix at the Cannes Film Festival in 1973.
The Variety story also notes Five Windows Productions
is developing a remake of two 1970s British horror films:
The Asphyx, a 1972 supernatural thriller about
a scientist in Victorian England who photographs souls
as they leave the dying; and a 1970 occult horror film,
The Blood on Satan's Claw, about a satanic coven
in 17th century England.
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The
Lion, the Witch and the Wardrobe: Dark Horizons.com
reports on a panel discussion by Weta Workshop's Richard
Taylor, KNB EFX Group's Howard Berger and the film's visual
effects supervisor Dean Wright at the Armageddon Pulp
Culture Expo in Wellington, New Zealand. The trio gave
a hint of the work underway on Disney's and Walden Media's
upcoming adaptation of C.S. Lewis' children's fantasy
novel. The panel confirmed that director Andrew Adamson
and his writers will be retaining the novel's setting
in wartime Britain, and fantasy creature battle scenes
towards the end have been expanded from their short mentions
in the book, taking inspiration from Lewis' The Voyage
of the Dawn Treader.
The budget is estimated to exceed $100 million, and 'more
than half the film' will be augmented with digital effects.
Aslan, the lion king of Narnia, will be mostly digital
and Mrs. Beaver and her family will be CG, though Berger
stated that KNB EFX has created 23 species of practical
creatures, including Minotaurs, Minoboars and Mr. Tumnus
-- a horned satyr with upper body prosthetics and a digital
lower body. Lewis' fourth Narnia book, Prince Caspian:
The Return to Narnia, is being considered for a sequel,
pending audience response to Adamson's film.
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Akira:
French news website Telerama reports Pitof, director of
Warner Brothers recent Catwoman, is considering
a live-action adaptation of Japanese animation master
Katsuhiro Ôtomo's eye-popping 1988 animated feature
film.
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Species
3: Click here
to view a trailer for the third in MGM's line of sexy
female aliens, premiering on the Sci Fi Channel November
13, then at a video store near you in December. Directed
by Brad Turner, with visual effects supervised by Dennis
Berardi, the film introduces Sunny Mabrey as Sara, offspring
of Eve (Natasha Henstridge), the next slimy, tentacled,
horny extraterrestrial come to wreak havoc on planet Earth,
'more terrifying... more riveting... and hotter than ever!'
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The
Exorcism of Anneliese Michel: Variety reports
Laura Linney and Tom Wilkinson will star in this demonic
possession drama inspired by true events, to be written
and directed by Scott Derrickson for Screen Gems. The
story follows a female attorney who defends a Catholic
priest charged with the negligent homicide of a 19-year-old
girl whose exorcism he presided over. Shooting is scheduled
to begins in Vancouver in November.
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Terminator
4: Variety reports writers John Brancato and
Michael Ferris, under the supervision of director Jonathan
Mostow, have completed a screenplay for a fourth Terminator
film, which is due to start production in 2005. C2 Productions
partners Mario Kassar and Andy Vajna will produce the
film, underwritten by Intermedia, who joined them on 2003's
Terminator 3: Rise of the Machines. Mostow is expected
to direct, but so far it is unclear if the Governor of
California will reprise his role as the flesh-covered
cyborg. The story is being kept under wraps, but the plot
will reportedly include yet another new brand of Terminator.
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Fear
& Respect: ComingSoon.net reports Paramount Pictures
has acquired the rights to this Midway video game, a third-person,
role-playing adventure that turns urban tensions in South
Central Los Angeles into a life-lessons survival game.
Writer/director John Singleton is developing the project.
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Land
of the Dead: Variety and THR announced
Simon Baker, John Leguizamo, Asia Argento and Robert Joy
have joined the cast of George Romero's zombie film, scheduled
to begin shooting in Toronto, October 11. Mark Canton
is producing through Atmosphere MM. Gregory Nicotero will
supervise makeup effects for KNB EFX Group, although Romero's
long-time special makeup man Tom Savini -- who was ripped
to pieces by flesh-hungry zombies in Romero's Dawn
of the Dead -- is expected to make an acting cameo
for old time's sake.
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Frankenstein: Click
here for a RopeofSilicone.com presentation of images
from USA Films' upcoming miniseries, directed by Marcus
Nispel, due to begin airing on October 10. The flipbook
of images contains first glimpses of Doctor Frankenstein's
slimy, albino-looking monster.
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Five
Children and It: Click
here to see a MonstersandCritics.com presentation
of images from this Capital Films production, directed
by John Stephenson and starring Kenneth Branagh, Eddie
Izzard and Freddie Highmore -- and a first glimpse of
Psammead, the sand-fairy. The screenplay by David Solomon
is based on Edith Nesbit's 1902 children's fantasy novel
about five children who unearth the mischievous Psammead,
and are granted their wish to fly to France where their
father is fighting during World War One. Jim Henson's
Creature Shop, Lola and Millennium Effects are providing
visual effects.
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The
House of Flying Daggers: Aint-it-cool-news.com has
posted a variety of links here
to director Zhang Yimou's next exotic martial arts drama,
Shi Mian Main Fu, featuring many daggers flying
about Tang Dynasty China. IMDb reports David Booth supervised
visual effects provided by Animal Logic, Digital Pictures
Iloura and Menfond Electronic Art & Computer Design
Company. The film will appear at the New York Film Festival
October 9, and will open in limited release from Sony
Pictures Classics in the U.S. December 10.
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Fantastic
Four: JoBlo.com has posted large-sized click-through
images here
depicting the four main protagonists from Twentieth Century
Fox's upcoming Marvel Comics adaptation.
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The
Science of Sleep: Screen Daily reports Gael
García Bernal, Charlotte Gainsbourg and French
actor/director Alain Chabat will star in director Michel
Gondry's next film for Partizan and Gaumont. The screenplay,
written by Gondry, concerns a man who learns to manipulate
his dreams. Shooting is scheduled to begin in early 2005,
in English and French languages.
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The Adventures of Shark Boy and Lava Girl: Variety
announced digital moviemaking powerhouse Robert Rodriguez
is planning this action film about a 10-year-old boy who,
while spending his summer vacation alone, invents two
imaginary superhero friends, Shark Boy and Lava Girl,
and enlists their help on a mission to prove dreams can
become reality. The film will star George Lopez, Taylor
Dooley, Taylor Lautner and Cayden Boyd, with filming scheduled
to begin this month in Austin, Texas, for a Miramax Dimension
Films release on April 1, 2005. The report also indicates
Rodriguez plans to shoot the film in stereoscopic 3D.
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