Article by Estelle Shay

It isn't often that industry novices have an opportunity to impact a major Hollywood release, especially one that boasts A-list stars like Naomi Watts, Jude Law and Dustin Hoffman. But such was the case for visual effects supervisor Russell Barrett, visual effects producer Scott Puckett and visual effects artist Joe Kastely on I (Heart) Huckabees, a metaphysical comedy from Fox Searchlight, written and directed by David O. Russell. The three young men created all of the film's visual effects on just three Macintosh G5 computers loaded with Adobe After Effects software.

I (Heart) Huckabees follows Albert Markovski (Jason Schwartzman) as he embarks on a journey of self-discovery with cosmic implications. Troubled by a series of disturbing coincidences, Albert hires existential detectives Bernard and Vivian Jaffee (Dustin Hoffman and Lily Tomlin) to investigate, but soon finds them delving into his personal and professional relationships with disastrous results.

The visual effects, some forty shots contained in ten sequences, essentially fell into two categories -- those in the real world, and those happening in Albert's mind. The real world sequences occur at several points in the narrative, as Bernard expounds on his philosophy that everything in the universe is interconnected. As if to demonstrate that theory, characters pause briefly in mid-discussion, while small tiles -- like so many two-dimensional squares, each containing an eye, an ear, a nose or other feature -- float off their faces and intermingle before dropping out of frame. Effects in the second category occur in scenes in which Albert submits to guided meditation exercises, zipped into a sensory-deprivation, cocoon-like body bag. His thoughts take the form of cardboard-cutout memories featuring floating disembodied heads and images of his nemesis, Brad Stand (Jude Law).

In envisioning such shots, the director sought to put a modern spin on classic 2D effects like those seen in the old Monty Python's Flying Circus BBC shows and the 1980s' Talking Heads video And She Was. "David did not want anything slick," explained Barrett. "He wanted to present ideas with a simple, abstract approach. He felt he needed to convey emotions, not dazzle the eye, in order to get people thinking about what's really going on in those scenes or in Albert's mind."

Though the studio had initially contracted with an outside effects vendor for the shots, when early versions began coming in, Russell rejected the work as too polished-looking. At that point, Barrett and Scott Puckett, both of whom had pre-existing relationships with the director, stepped in. "We came up with a proposal that was an extremely cheap alternative," related Barrett, "which was to rent three G5s and do everything in After Effects. We felt all the ideas that David had, everything that he was describing, lent itself to what After Effects does best -- using two-dimensional images in a 3D world."

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Barrett and Puckett proposed a test designed to convince the director that they could handle the work. "We scanned some of the show's filmed elements and produced two test shots," said Barrett, "putting them through our entire proposed process, all the way out to film. When they saw the screened tests, they said: 'You know what? You've got the job!'"

Equipped with three G5s, the duo -- joined later by Joe Kastely -- soon found themselves ensconced in a room at the back of a rented house where editing of the movie was underway. "The floating square effects were probably the least challenging of the shots," noted Barrett, "because we had hit the nail on the head with that right away. Then it was just a matter of how many squares were coming off the faces, and what the timing was when they start to dance. We tried various ways of affecting them once they came off the heads -- they change colors, start to stutter or blur, that sort of thing. But it was all the same basic idea."

Shots featuring Albert's disturbing visions were more challenging. In several scenes, Bernard attempts to guide Albert's meditation by encouraging him to picture the people in his life sitting in a tree in a field. "There was talk of making an amalgam of a real tree and a fake tree," Barrett recalled. "What we ended up doing, though, was a completely computer generated tree, textured in Photoshop with real textures. So it had this unreal cartoony quality, but still 3D." Plate photography for these and other shots was provided by director of photography Peter Deming. "Peter shot these really amazing plates. If it involved disembodied heads, he put a green collar around the actors' necks so we could separate the heads out and do whatever we wanted with them. All of the plates were shot to allow the most leeway possible, once we got them into the computer. They were shot flat, so we could add our own shadows and things."

Working in the same space where the film was being edited proved advantageous for the director, who received, on average, 35-40 versions of every sequence. "David could view a sequence, and we could go right back and make the changes he wanted, then render them out in no time at all," said Barrett. "We also came up with some homemade approaches to save money. We brought in a 50-inch high-definition monitor that dominated our little room. We found that we could hook it up to the G5s and preview all our effects in high-def, which turned out to be really helpful for finding little nicks and scratches and dust and things. It saved us a lot of money on outputting costs because we could really fine-tune the work."

"I think the thing we learned from this whole experience," Barrett concluded, "was that the technology is really getting to the point right now where you can take a do-it-yourself attitude toward visual effects. I had one class at NYU on After Effects, and I dabbled in it a little bit after I graduated. But it turned out to be the best class I ever took, because it enabled me to have the cajones to say: 'Hey, you know what? We can just do this ourselves!'"

 



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Compiled by Joe Fordham

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